ENDLESS CHALLENGE THROUGH TRIAL AND ERROR,
THE IMPETUS FOR KRAFTON IN BECOMING A
‘DISTINGUISHED GAME PRODUCTION COMPANY’.
WE WILL CEASELESSLY CHALLENGE TO
PRODUCE FINEST GAMES
  • 2012
    2012.09 – 2015.03

    EGG

    A challenge to develop a co-op focused MMORPG
  • 2013
    2013.08 – 2016.05

    Myeongrang Sports

    A challenge that set the roots for Bluehole’s casual sports games: this challenge enabled us to develop BOWLING KING and ARCHERY KING
  • 2014
    2014.04 – 2017.10

    Office Rumble

    A challenge to learn fundamentals of global one build development
    2014.04 – 2020.08

    Wrath of Belial

    A challenge to bring an authentic collector RPG to mobile platform
    2014.05 – 2014.05

    Minidom

    A challenge to reinterpret popular flash games of the past on a mobile platform
    2014.06 – 2015.06

    LINE Fantasy Heroes

    A challenge to base a RPG development platform by speedy development
    2014.08 – 2015.09

    Devilian (PC)

    A challenge to develop a hack-and-slash
    *hack-and-slash: Korean-style MMORPG
  • 2015
    2015.03 – 2016.11

    Project V

    A challenge to combine two different genres, RTS and RPG
    2015.08 – 2017.10

    High 5

    A challenge to develop a new rhythm action game with character building
    2015.10 – 2016.12

    Project S

    A challenge to develop an MMO system on a mobile platform
  • 2016
    2016 – 2016.12

    Archer Duel

    A challenge to develop a mobile real-time PVP game
    2016.02 – 2016.12

    Elin Expedition

    A challenge to enter the Chinese market by co-developing with local developers
    2016.03 – 2018.01

    Tap! Tap! Burger!

    A challenge to develop an indie game utilizing characters from TERA
    2016.03 – 2020.08

    Velator: Immortal Invasion

    A challenge to create a strategic action RPG, evolving from its predecessor
    2016.07 – 2016.12

    X Agency

    A challenge to develop a story-driven startegy game
    2016.09 – 2021.03

    Archery King

    Challenge for realizing the real-time global PvP in 1vs1 format on archery
    2016.11 – 2017.11

    Devilian (Mobile)

    A challenge to develop a hack-and-slash on a mobile platform
    *hack-and-slash: Korean-style MMORPG
  • 2017
    2017.05 – 2018.05

    Valkyrie Blade

    Our first challenge to develop a first-person action game for VR
    2017.11 – 2018.12

    War Reign

    A challenge to develop a mobile training simulation game that focuses on the fun of the battle
    2017.11 – 2020.05

    CASTLE BURN

    A challenge to develop a mobile game of genre and look for the Western markets
  • 2018
    2018.05 – 2019.02

    World Soccer King

    Another challenge at global self-publishing through the legacy of Myeongrang Sports
  • 2019
    2019.08 – 2019.10

    TAPTAP PLAZA

    A challenge to quickly develop a small indie game targeting global players
    2019.09 – 2019.12

    Mini Life

    A challenge to develop an MMOSNG targeting millennial generations
    2019.05 – 2020.01

    BOWMAX

    Challenge for realizing the real-time global PvP in 3vs3 format
  • 2020
    2020.06 – 2021.03

    Big Bad Monsters

    A challenge to develop a city-destroying strategy game for the Japanese market.